Jennifer Becker

Artist

Profile

I have backgrounds in both fine art and digital art as well as several years of experience in the video game industry as a 2D/3D artist. My goal is to be employed in a challenging environment that allows me to utilize my creative abilities and problem solving skills, and to make significant contributions as a team member.

Skills

3D Art

Proficiency with 3D modeling software including Maya, Studio Max, and proprietary game editors

2D Art

Proficiency with 2D paint programs including Photoshop, Illustrator, OptPIX, Nintendo SDK

Team Management

Performed function as a team lead for an original game

Experience

Aspyr Media, Inc.

(2003-2009)

Lead Environment Artist for Treasure World DS

  • Created look and feel of enviroment as well as content
  • Managed off-site art team responsible for creating majority of content
  • Worked closely with both the lead programmer and lead designer during production
  • Contributed to the design of the game
  • Proficient with Nintendo development software and hardware
  • Game Artist for the Sims Stories games

  • Created art assets for all three Sims Stories video games
  • Asset creation included both 2D and 3D elements
  • Created environments and neighborhoods within the game for the story arcs
  • Lead Artist for Activision Anthology for Gameboy Advance

  • Created all fonts for User Interface
  • Assembled Main Menu
  • Team Management

  • Managed a team of 8-12 artists in Mexico over a 10 month project in the creation of art assets for an original title
  • Constructed process and procedures for asset management from the ground up
  • Created a Wiki specifically tailored to the project needs, including detailed instructions for asset development and delivery
  • Maintained daily communication via phone, email, and forums with the art leads as well as individual team members, provided all relevant feedback
  • Resposible for all documentation and tracking lists
  • Utilized no-cost resources including password protected Google spreadsheets to aid in constant and clear communications
  • Game Design

  • Created several game design documents for pitches
  • Contributed to the gameplay design of Treasure World DS
  • Quality Assurance/ PC - Macintosh Technical Support

  • QA lead on Macintosh, PC, and Gameboy Advance game titles
  • Author bug reports, working directly with video game developers on products spanning first playable to gold master status
  • Expand and maintain technical support knowledge base
  • Handle cross-platform customer support via telephone and email
  • Troubleshooting software/hardware on PC and Macintosh platforms
  • Education

    Bachelor of Science in Physics, Dec 2002

    Majored in both Physics and Mathematics

    University of Wisconsin Parkside, Kenosha, WI

    Jennifer Becker — jlynnbecker@gmail.com — 512-788-8003